wand of magic missile 5e. Only if the spell cast by the wand is a spell attack (requires an attack roll)Another fun fact, for someone using the 5e OGL sheet with magic missile dropped on it, it only rolls once. wand of magic missile 5e

 
 Only if the spell cast by the wand is a spell attack (requires an attack roll)Another fun fact, for someone using the 5e OGL sheet with magic missile dropped on it, it only rolls oncewand of magic missile 5e Wand of Magic Missiles

For 1 charge, you cast the 3rd-level version of the spell. This wand has 7 charges for the following properties. When I land a Fireball, I'm usually pretty pleased if I catch three or four. Magic Missile: You create three glowing darts of magical force. More details on the Wand of Magic Missiles can be found at Wand of Magic Missiles Details Detect Magic Aura. The number of charges an item has remaining is revealed when an identify spell is cast on it, as well as when a creature attunes to it. Each dart hits a creature of your choice that you can see within range. Prices you can use for magic items if you want them to be buyable or sellable in your game. Wand of Magic Missile Key: Level 1 - Clone Room: Wand of Frost Key: Level 2 - Sewage Pit: Wand of Fire Key. Level 1: Certified Mageright. A casting of magic missile deals 10 (3d4+3) points of damage. When you cast a spell with such a magic item, can you be visibly seen to be casting the spell? This is relevant to . ) The description of the wand of shield on p. For example, a 3rd-level character could create a wand of magic missiles (an uncommon item), as long as the character has spell slots and can cast magic missile. The dex mod is applied as normal. Roll d100 and consult the following table to discover what happens. This wand has 3 charges. The wording, though it does say "from it" says you are casting the spell. In the 2e DMG check out tables 92-94. The Magic Missiles from the Wand of _____ would still not get the d8 since Magic Missile is not an Artificer spell. This bonus is. Magic Item Prices. At Higher Levels. Also, all missiles "strikes simultaneously" which enforce the idea of. A spell that can quickly take the place of Magic Missile as a wizard’s go-to, Scorching Ray is a powerful attack spell that can deal damage to multiple targets. Most wands are wood, but some are bone. But you used the twilight druid to add half of your lvl of d10 on necrotic damage on spells. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. 8d4+8 is an avarage of 28 damage per round for as long as. Why Wand of Magic Missiles Is Great. The wizard school had turned evil and started blowing up parts of the town and we were sent to investigate. Any character who can cast arcane spells can activate the wand to use the spell contained in it, regard less of whether the spell appears on his class spell list. Wand, uncommon. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. The answer explains that the wand is more powerful at low levels, but slower to recharge and more likely to burn out, while the spell can be cast repeatedly and has. Source: Dungeon Master's Guide. Wand of Magic Missiles. You produce x number of missiles that each do 3. Though getting it from a beholder zombie could be a viable alternative. Each dart hits a creature of your choice that you can see within range. This is the most important rule that players and DMs get wrong with Magic Missiles. Major tier. An interesting example is the wand of magic missiles, usable by any class, but requiring an attack roll from a non-wizard. Each dart muts a creature of your choice that you can see within range of the wand, but at least one dart must hit your original target. Wand of Magic Missiles. But in general unless otherwise specified, any creature can use a magic item. A wand is a thin baton that contains a single spell of 4th level or lower. While holding it, you can use an action and roll power dice to cast the magic missile spell from it. It regains 4d6 + 2 expended charges daily at dawn. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Each dart hits a creature of your. This black or dark blue robe is embroidered with small white or silver stars. The build is predicated on the fact that, by RAW (rules as written), you only roll a single die for the Magic Missile spell and all the missiles do that much damage. Wand of Magic Missiles. One turn, the bard cast shatter with a second-level spell slot, then used his haste action to use a magic staff which cast thunderwave. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. 5e Magic Items List. If you expend the wand's last charge, roll a d20. Only if the spell cast by the wand is a spell attack (requires an attack roll)Another fun fact, for someone using the 5e OGL sheet with magic missile dropped on it, it only rolls once. A typical wand is 6 inches to 12 inches long and about 1/4 inch thick, and often weighs no more than 1 ounce. Wind Fan. Amethyst Lodestone. 5+5+1)=25. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wand of Magic Missiles. For 1 charge, you cast the 1st-level version of the spell. It automatically hits and deals 1d4+1 force damage. A dart deals 1d4 + 1 force damage to its. I. ago. Sage Advice 1 roll Magic Missile RAW. The rule above applies, but Magic Missile, unlike every other spell in the game, deals a different amount of damage to each target. The spell is cast at the lowest possible spell level, doesn't. JC has answered a tweet saying that you roll for each missile, but his answer isn't explicitly supported by the written rules. 196, also in the online Basic Rules) says this: If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. Other Suggestions:. Otherwise, it'd do a mere 26 damage. My 5e group just finished playing through the 5e Starter Set. You can also only add this extra damage once until you take a rest. Specific parts of a creature can’t be singled out. You can increase the spell slot level by one for each additional charge you expend. But if you use the XGtE, then it's up to your DM to come up with a material component. Well of Many Worlds. It created a spell like effect that was described exactly like a magic missle spell. . These list character classes allowed to use each rod, staff, and wand. For 1 charge, you cast the 1st-level version of the spell. Lost Laboratory of Kwalish. 3E: The PCs find a wand of lightning bolts. Specific parts of a creature can’t be singled out. On a 1, the wand crumbles into ashes and is destroyed. The extra necrotic damage equals your level . Magic Missile, although used often, was also a very nice addition to be throwing about after many of the Duergar got stuck in the Web and Stinking Cloud. On a hit, the missile does 2d4 force damage. The damage averages to 12. So while there can be debate about the rule as written, it's not easy to debate which philosophy. True Polymorph can turn you into a mother fucking dragon. Ring of Spellstoring. ". Command: While holding the wand, you can use an action to expend 1 charge and Command another creature to flee or grovel, as with the Command. No read magic required. " denotes that there is an attack roll as a requirement to proc the effect. Treat them as single use wands and cast magic missile using 6 charges. The DC equals 10 + the spell's level. Each dart hits a creature of your choice that you can see within range. Normally, it would do (1d4 + 1) * 3 damage to a creature. This wand has 7 charges. the footnote covers extra cost for continuous items based on duration of the base effect, but they oddly did not mention instantaneous, so such effects seem to get off the hook. You choose the target for each missile. The wand has a range of 30 feet, allowing it to be used both in close-quarters combat and from a distance. Brooch of Shielding. Expand user menu Open settings menu Open settings menuWand of Magic Missiles. Magic Missile Spell 1. Each wand has 50 charges when created, and each charge expended allows the user to use the wand’s spell one time. JIMS magic missile is stronger, it deals 2d4 per dart, BUT you have to make attack rolls for each one, so they can miss. Each dart hits a creature of your choice that you can see within range. For 1 charge, you cast the 1st-level. Using all of this, each magic missile is going to deal 1d4+1+6 (int)+7 (prof)+1 (wand), for an average damage of 17. An arcane focus is a special item—an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item—designed to channel the power of arcane spells. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. It regains 1d6 + 1 expended charges daily at dawn. For each charge you expend beyond 1, the spell’s level increases by 1. Both the Wand of Magic Missile and Wand of Web are Uncommon Magic Items, and, with the Wand of Magic Missile you can expend all the charges to cast Magic Missile at 8th level that would deal an average of 35 Force Damage with no attack roll or saving throw, and the Wand of Web lets you cast the Web Spell (that is really good) with DC 15 (wich. It has the following powers: Magic missile (1 charge) Ray of enfeeblement (heightened to 5th level) (1 charge) Continual flame (1 charge) Levitate (1 charge)Gain a bonus to one of the spell’s damage rolls. The wand regains 1d6 + 1 expended charges daily at dawn. Essentially I had an idea for a dumb 5e character to spam Magic Missile wands. All you need to do is be attuned to it, if it requires attunement. You can increase the spell slot level by one for each additional charge you expend. This is because of the rules of Damage Rolls:. It’s often possible to unintentionally destroy a wand by. I ruled that the Wand of Magic Missiles (from the DMG) is neither a weapon nor using an. If you can trigger the weakness, though, the damage dealt is pretty strong for a 1st level spell. Yeah normal Drakes are INT 4, the Drakewarden's Drake is INT 8 and is actually a small dragon. 3d4+3 isn't much stronger than a cantrip from a level 5 or 10 caster. The wand regains 1d6 + 1 expended charges daily at dawn. Magic Missile (1st-Level Spell; Requires a Spell Slot). It is fairly powerful, especially for level 3. If a magic item has a unique effect, then it is a simple matter of gauging the spell level of such an effect and judging its cost based on that spell level. I'd also suggest putting them in their own table for easier comprehension. Counter spell would then apply as normal to. Magic Missile is Better Damage than Chaos Bolt. On a 1, the wand crumbles into ashes and is destroyed. For 1 charge, you cast the 1st level version of the spell. Let’s first look at and compare how both of these spells hit their targets. Tome of Clear Thought. 11-15 — You are stunned until the start of your next turn, believing something awesome just happened. While attuned to this wand, you gain a bonus to the attack and damage rolls of your ranged spell attacks. Speaking its command word again causes the light to disappear. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Most wands are wood, but some are bone. 5e Homebrew; Pathfinder Homebrew; d20M Homebrew; system ref. There's actually a question mark there. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Re: Help me build Captain Magic Missile, please. An eternal wand holds a single arcane spell of 3rd level or lower, determined during creation. 40. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. Yes. Note that other wands do break invisibility depending on what they do. For 1 charge, you cast the 1st-level version of the spell. This wand has 7 charges. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. If you want to make the macro absolutely canon for 5e, it's 1d4+1, with a notation of how many missiles are produced. The darts all strike simultaneously, and you can direct them to hit one creature or several. The Magic Missile (PHB) spell creates 3 darts that. The assistant must succeed in an Arcana check versus 10. 57 of the adventure states: The wand has four charges. ago. I'm converting to dnd-3. This wand has 7 charges. General rules on using magic items are deliberately scant in 5th edition, deferring to the specific rules for each item. ago. Wand of Magic Missiles. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile spell from it. So, it can use a wand of magic missiles but not a broom of flying. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile spell from it. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. (I was really lucky to get this, as I had to make a saving throw to find it. 10 missiles against the same creature would activate Hexblade's Curse a total of 1 time. Wand of Manifold Missile: 1 missile per action. Cursed Wand of Magic Missile. A Barbarian can’t cast while raging, but a wand says you can. The damage for the area of effect is 1d4+1 and if you are an evocation wizard, you get to add your INT bonus, so potentially up to 1d4+6. What power level of magic item would this fall under for crafting. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. You can increase the spell slot level by one for each additional charge you expend. Magic Missile clearly states that its darts hit, so it fulfills the requirements of Hex. 168) and maybe a +3 or +4 to the healing modifier. This wand has 7 charges. Some wands require command words and actions to activate. When you cast a spell with such a magic item, can you be visibly seen to be casting the spell? This is relevant to . The wand regains 1d6 + 1 expended charges daily at dawn. Wand of Magic Missiles: 1,000: Wand of the War Mage +1: 1,000: Weapon of Warning: 1,000: Wand of Magic Detection:. It can also be found in Golden Lock Boxes found in Dungeon and Stockade Crates which are fished up in the Dungeon. Wand, uncommon. Tasha’s Cauldron of Everything A magical mixture of rules options for the world's greatest roleplaying game. D&D 5e doesn't have a skill for Use Magic Device, so as long as an item doesn't have an attunement restriction, anyone can use it. Reply. 5e Magic. This is basically having more spells slots under the point system. The wand is a renewable source, as a charge of 1d6 +1 reoccurs every morning. It is usually topped with a glistening gem, its shaft straight and smooth. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. If the ⚒ Use / Attack button is. The wand regains 1d6 + 1 expended charges daily. Other than dipping into Wizard or Sorcerer I don't think there would be a way of getting it, but even then it wouldn't be an Artificer spell. Direct Link To 1 Missile damage roll RAW [EDIT] RAW, Magic Missile doesn't allow you to cherry pick your missiles. If the wand / whatever happens to have multiple spells, then each charges effect would be random from the available spells. You spread the missiles out across 2 targets: 2 missiles hit let's say Adam, and 1 missile hits Bob. You can increase the spell slot level by one for each additional charge you expend. The Hat of Wizardry, on the other hand, has no such. Circlet of Blasting. 5 rulings. A creature that isn't attuned to a magic item cannot use the magic properties of said item. If no class is listed assume any class may use the item. Thanks in advance!The Wand of Magic Missiles lets a character do guaranteed damage at range. This wand has 7 charges. Any character may assist with preparation when properly instructed. If the boss has elemental weaknesses, Chromatic Orb is probably the best single target damage spell. The rules for Magic Missile in DnD 5e are as follows: You only roll the 1d4. Nope. . As can be seen, the Domain entries are separate to the Cleric entries. In particular, Wand of Fireball and Wand of Lightning Bolt. Basically, taking the robe of stars, powered down to say a second or third level casting of magic missile. The spell Shield does not completely nullify Jim's Magic Missile. This is how Magic Missile works and is intended to work. Although Magic Missile is a low-damage spell, a cleric can upcast it to deal damage when it counts. Depends on whether or not you use the rules from the DMG or the updated rules from Xanathar's Guide to Everything. 0a. Gun fires magic missile. 5e SRD;Some magic items allow you to cast spells using them, even if you are normally unable to cast such spells, such as the Wand of Magic Missiles or the Helm of Telepathy. And there you have a fighter with a glorified wand of magic missiles that does other stuff, eventually, but feels unique, special and super awesome, while at the same time not stepping on your mages toes! ReplyThis wand has 7 charges. That said, if he can find a wand of fireballs or magic missile or really any spell that doesn't require an attack roll, he can just hand it to his familiar and let it go crazy without having to forego one of his attacks at all. This becomes a problem when using the 5e OGL companion API script. Monsters. The technical formula was 3 (1d4+1). The spell Jim's Magic Missile from the Acquisitions Incorporated source book reads in part:. An eternal wand functions two times per day. IMO, a wizard evoker should have a reason to use a level 2 evocation spell over a level 1 spell. I only said the first section does matter because it maintains some level of balance, otherwise there is a statistical advantage of every player seeking out a familiar of some sort to get an NPC with three more attunement slots, even if that NPC can't attack, since they. 2 level fighter for action surge and attain any wand of magic missiles if possible! Reply reply. -Hyp. For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. This wand has 7 charges. ago. Warning: OLD. An imbued wood focus is a rod, staff, or wand cut from a tree infused with extraplanar energy. Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges for the following properties. Wand of Magic Missile and cheap hirelings. This wand has 7 charges. A wand of magic missiles, also sometimes called a wand of magic missile, was an uncommon magical item, that was capable of firing magic missiles. There is an extra requirement that might come into play - command word. Your best option for magic missile is going to be the sorcerer’s Distant Spell Metamagic:. September 17, 2023 Wand of Magic Missiles 5e Wand, uncommon This wand has 7 charges. Any character may assist with preparation when properly instructed. Base Classes: Blood Mage Prestige Classes: Trophy Hunter / Spellshatterer Miscellany: Permanency Support Resources:. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. View User Profile. But now it would do (1d4 + 1 + 2 + [the spell's level]) * 3. LMP. A player wishes to craft a new magic item by combining the effects of a wand of magic missiles with the effects of a Shavarran Birch wood wand, making a slightly stronger wand of magic missiles (each missile does 1d4+2 instead of 1d4+1). The damage bonus applies to one damage roll of a spell, not multiple rolls. This also comes up when it comes to death saving throws. 1 We know that spells cast from magic items are cast at their base level unless specified otherwise because of the generic information on spells cast from magic items from DMG, p. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. On a 1, the wand crumbles into ashes and is destroyed. The wand regains 1d6 + 1 expended Charges daily at dawn. Wand of the Spellslinger (5e Equipment) Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster) To attune to this weapon, you must know at least one cantrip that requires a ranged attack roll. I'm not sure if this violates the "only one non-cantrip spell per turn" rule. But, if you're going to be using Wands in combat, like Magic Missiles, Wings of Cover or Swift Invisibility for example, then you need to invest in normal wands. While holding this wand, you can use an action to expend 1 or more of its charges to cast magic missile . This wand has 7 charges. Each dart hits a creature of your choice that you can see within range. For 1 charge, you cast the 1st-level version of the spell. No, a Sorcerer cannot Quicken a Wand. Hello all, I was reading over the new UA artificer and I was wondering how you would go about optimizing a wand wielding character? I know this used to be something a lot easier in 3. A Wand of Magic Missiles is one of the most valuable wands in D&D. Magic MIssile doesn't have one damage roll per dart; it's one damage roll, period. e. It gives any character a reliable fallback option. On a 1, the wand crumbles into ashes and is destroyed. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. Multiply the price by 1d4 for availability so a roll of. While holding it, you can use an action to. And if the mother of hags arrives, be sure to offer only praises of her daughter. When you cast a damage-dealing spell using this item as your spellcasting focus, you gain a +1 bonus to one damage roll of the spell, provided the damage is of. Sounds impressive, right? But remember, the wand has a finite number of charges. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. At Higher Levels. Specific parts of a creature can’t be singled out. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wand, uncommon. The Magic Missile is a magic weapon that can be found in the Dungeon's locked Gold Chests. Add the +INT/CHA to each hit, and it will do an average of 21+15=36 damage at level 10, if you took both ASIs. Most wands are wood, but some are bone. For 1 charge, you cast the 1st-level version of the spell. On page 126 of Volo's guide to monsters is the the stat block for the gazer which is a tiny aberration which has the mimicry trait which is identical to that of a raven, a telekinetic ray which can be used to exert fine control over objects and an optional familiar variant which makes it. 75 when you adjust for hit/miss chance. Physical Description. As such, nothing has added Magic Missile to the Cleric spell list, without the domain he cannot use use the wand. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Magic resistance negates this damage, as does reflection. The problem with that is that the DM in question ruled that Magic Missile, when affecting a single creature, counts as a single damage roll. She can expend 1 charge to cast the 1st-level version of the. Show. 196, also in the online Basic Rules) says this: If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. . Sorcerer: Distant Spell Metamagic. Description [edit | edit source]. A wand of Cure Wounds might not break the game, especially if it has 3 charges per day (similar to the uncommon item eyes of charming, DMGp. To elaborate a bit, ". CryptoMy prices: 50,150,350,850,1800,4500, 7400, 14000, 25000. Wand of Magic Missiles. Wand of Magic Missiles - D&D 5E Items and Equipment Wand of Magic Missiles This wand has 7 charges. This wand has 7 charges. To elaborate a bit, ". Cloak of Protection 5e – Stylish and hard to hit. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wands typically have charges to manage them as a resource. Wand of Fear: No, even though the effect is basically a spell. This is the most important rule that players and DMs get wrong with Magic Missiles. Magic Missile. 5E; Magic Items with Charges; If this is your first visit, be sure to check out the FAQ by clicking the link above. I am currently a level 4 rogue that has specialized at level 3 as an Assassin. You can increase the spell slot level by one for each additional charge you expend. For example, drinking a potion of growth produces the effect of the enlarge/reduce spell, but it doesn't involve casting that spell, so it cannot be countered. a tattered black cloak stands in the middle of the hall. But using a wand of fireballs does involve casting a spell, so it can be countered. When you cast an artificer spell through the firearm, roll a d8, and you gain a bonus to one of the spell's damage rolls equal to the number rolled. The wand regains 1d6 + 1. For 1 charge, you cast the 1st-level version of the spell. So, a level 5 druid cold cast 5x (3d10 + 1d4 + 1) which is, really strong. D&D5e: Magic Item Prices. Engraving with a wand of magic missile will give the message that "The floor. Otherwise, for example the Wand of Magic Missiles, anyone can use them. Wand of Lightning Bolts. Regardless of what level you cast Magic Missile at, your one d4 roll + 1 is the damage you deal, before additional possible modifiers (more on that below). This wand has 7 charges and regains 1d6+1 expended charges each dawn. You’ll get access to all the items that Timmmi has collected in his treasure hoard. Fire 9 missiles per turn until you're out of wands. Maybe it's pretty well known at this point, but I've just discovered the power of the humble Magic Missile. 1 lb. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. 06-10 — You cast faerie fire. Note, however, that most wands that require attunement usually require such by a spellcaster. I'm DMing a group in a homebrew campaign, and we're all pretty new at this. For 1 charge, you cast the 1st-level. For the duration, you sense the presence of magic within 30 feet of you. With that casted, Lightning Bolt shattered their morale and the rest was history. If you're a spellcaster, you can use this orb as a spellcasting focus. The missiles can target up to five creatures within 30 feet of the caster, or one creature within the same range. Magic missile is kinda sad. Wondrous Item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. The answer explains that the wand is more powerful at low levels, but slower to recharge and more likely to burn out, while the spell can be cast repeatedly and has more uses. It's the same as using a potion. Any spellcaster can attune to a Wand of Lightning Bolts. This allows them to hold an item and still utilize spells with somatic components. They are 2 distinct and different actions. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. Though there’s always a risk of you missing your attack. I lost my first character, Tormyr the shiny lawful good paladin, to a group of level 1 wizards in training. The Arcane Firearm feature says:. Adventuring Gear (Wand) Category: Items. Don't sleep on Magic Missile. Uncommon: Magic Detection, Magic Missiles, Secrets, Web^ Rare: Binding^^, Enemy Detection^, Fear^, Fireballs^^, Lightning Bolts^^, Paralysis^^, Wonder^^ Very Rare: Polymorph^^ ^ attunement ^^ attunement by spellcaster A default Wand of Magic Missiles has seven charges. Wands are the most accessible magic items other than potions. 1. 5/P Stuff. The darts all strike simultaneously and you can direct them to hit one creature or several. This is such a weird comment. Staff of the Magi. However, some additional. Magic Missile is pretty decent, hardly game-breaking. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Journeys through the Radiant Citadel. 5e a dnd-bx adventure and one magic item found in the adventure is a wand of paralyzation that "projects a cone-shaped ray… 60' long and 30' wide at its end. It's one of the few abilities in the game that always deals its damage. Each dart. Though I believe I cast magic Missile 3 times total across 20ish rounds of combat. Wand of Magic Missiles 5e. You can increase the spell slot level by one for each additional charge you expend. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. As the user is the one casting the spell, they are limited to the use of wands that produce cantrip spells, if they have already cast a spell with their bonus action. Source: Dungeon Master's Guide. If you expend the wand's last charge, roll a d20. Wand, uncommon. A wand of magic missiles can hold up to seven charges. If you expend the wand's last charge, roll a d20. A level 2 Sorcerer has 3 spell slots. Returning 35 results for 'wand of magic missile'. Drakes are usually very simple minded compared to their dragon cousins.